This last December, a horsefucker started a new paradigm in browser games: >CLOP. >CLOP is a spreadsheet simulator in which players use diplomacy, metagaming, lies, invasion, >rape, and jewry of the highest degree to rise to the top. >CLOP may look like a BLOC clone, but it really... Okay, yeah, it's a BLOC clone. Some schools of thought believe that >CLOP is actually shit.
|Baldwin demonstrates his monstorous faggotry|
No really the game is perfect
Despite there being a few issues with the game, it's still fun. Anyone should be able to play without too much difficulty (Protip: get in an alliance quickly, or start your own!). The game is a tad difficult at first, and there is a constant threat of losing your nation. A fun game mechanic is war. You get to take over nations with forces named whatever you like, so you can invade a nation with horsecock or some shit.
Sadly, most wars are prevented by largely imbalanced alliances. As of this writing there are are six alliances on varying degrees of shit: (note: Shit-o-meter rating is on a 0-10 scale, 0 denotes shit-free while 10 is given to alliances that are full of shit)
As you can see, alliances are a major part of the game.
Now, most readers probably believe this game has no goal other than e-horsecock waggling. That is false, the game was recently given an endgame. The endgame allows player to go the path of Twilicorn and
The best nation in the game
As a frequent player of >CLOP, I really have to say it is a fun game to play. I recommend giving it a try if you can spare about 30 minutes a day to check up on your nation. I absolutely recommend it if you have several friends so you can start an alliance that isn't the typical stagnant "just for trading!" of current times.
You can join >CLOP here, and if you want to talk to some players or the admin, there are links to the IRC and MLPchan threads at the top of the page.
Coming next week: an interview with the admin of >CLOP!